Digital innovation in the classroom

Using technology in the classroom may seem daunting and also challenging, particularly using digital tools that may be unfamiliar and especially within a live teaching session.  So, how do you start, what tools are available and how can you use them?

This post features the first in a series of case studies focussing on the use of digital tools in the classroom.

Summary

Sarah Martin, Lecturer in Sports Therapy & Rehabilitation used Padlet in the classroom following on from a post by the Digital Innovation team, highlighting the benefits of digital technologies.  She used the tool as a collaborative space, which she setup for her students to engage with using their smart devices during the sessions.  Within the Padlet boards, Sarah setup colour-coded sections to inform, guide and challenge her students’ knowledge during the sessions. As a result, students were able to anonymously engage in activities and the boards could be accessed at any time or place to aid retention and reflection for the subject.

What is Padlet?

Padlet is an online tool for creating digital boards, which teachers can use to create interactive activities and reflective spaces.  The Padlet boards integrate well with smart devices and students can add content, such as text, images, videos and audio clips.

Teachers can use Padlet to hold live Q & A sessions with students and test the students’ knowledge.  It also works well as an anonymous space that students can request feedback on related to something they are unsure about. So, rather than raising their hand in class, which not everyone is comfortable with, the student can ask what they like.  The space is also captured and recorded and teachers can create on-the-fly screencasts to demonstrate a particular aspect of their teaching or to answer a board question or request from the students.

Watch the below film to find out more. (if you need captions, just click on the CC icon in the video tools)

Digital innovation in the classroom from University of St Mark & St John on Vimeo.

Activities

Sarah setup two different Padlet boards, one for an ‘introduction to correlations’ and another for ‘what do we know about pathology’.

For her introductions to correlations Padlet, she colour-coded different sections, which informed the students about what type of section it was, this included:

  • Black coloured sections for information
  • Green coloured sections for guidance materials
  • Red coloured sections for tasks

The idea being that students could read information about their subject area, then seek guidance via embedded screencasts & media followed by tasks to test their knowledge.  Sarah could then monitor the activity live via a thumbs up or down option on each section.  So if the student added a thumbs down, Sarah would know that a student found something difficult to follow or understand.

Thumbs down pic

Thumbs up or down?

If a student added a thumbs down, she could then follow this up by providing a quick screencast or text response.  In addition to the provision of the Padlet board, Sarah also opened up a Moodle chat area – this allowed students to chat with each other and also ask instant questions.

Padlet board

Example screenshot of one of the Padlet boards

Challenges

QR code

In terms of using Padlet, it was extremely easy to use and the students could simply scan a QR code, generated by Padlet through the Marjon mobile app.  This made it accessible for anyone accessing the padlet on a mobile device.  Padlet has been optimised for mobile and works in the browser, but there’s also a dedicated app as well.

The only real challenge was personal engagement, so students were using their phones and devices to communicate to the screen a lot.  This didn’t prove to be an issue really because the students all worked collaboratively together in groups and then once all the findings had been posted on Padlet, they put the devices down and talked about the activities.

Benefits & Outcomes

Students were able to collaborate and utilise their mobile devices to interact in the session. This encouraged a more interactive and engaging experience for them.  Although the session was by its nature more activity-based, the tool enabled those students that were less confident to actively get more involved and voice their questions.  This in turn provided a more inclusive environment and improved participation.

It works really nicely as an interaction, Sarah Martin.

It’s actually a really nice way of capturing everything that they’re doing, Sarah Martin.

The students themselves also posted messages that highlighted their own positive experiences of using Padlet.

Enjoyed the interactive session. Thanks!

More details

Padlet accounts are free to create, but the premium or educational version is not yet available to staff.  If staff would like to have access to the full features of the software, we have created an expression of interest form.  With sufficient numbers of requests, we can make a case for purchasing the licence for the university.

If you’d like to try out Padlet, you can create a free account and start using it – you get access to x3 boards with the free account. Just visit the website: https://padlet.com

You can also find further digital tools available to try from our TELkit

DIT hint of the week – flipped learning and cool apps for sports

To start off this new blog blast for hot hints of the week, we want to focus on sport and feature mobile apps that may be of interest to coaches.

What apps are great for analysing sports technique and performance?

Football

  1. Coach’s Eye – allows players to be captured on video and motion can be slowed down.  Video can be annotated to track technique – videos can be contrasted side by side.  Including audio commentary and more. (Apple download) (Android download)
  2. Dartfish – Capture video or import from your device.  Video can be slowed, contrasted side by side with two videos.  Drawings and labels, angles with voice and text notes. (Apple download) (Android download)
  3. Soccer Coach – Team Sports Manager – Manage football teams, create coaching sessions.  Player profiles, practice and training, team management and statistics. (Apple download)
  4. Coach Tactic Board: Football – Create tactics and drills, training modules and exercises, drawing tools, create teams and players and more. (Apple download)

Gym and fitness

  1. MyFitnessPal – log your exercise, track steps, extensive food database, recipe importer, calorie counter, goal setting, diaries and more. (Apple download) (Android download)
  2. Ab & Core Workouts – video guides on core strengthening and back strength exercises. (Apple download) (Android download)
  3. Simply Yoga – video tutorials for different levels, audio instructions and routines. (Apple download) (Android download)
  4. Fitness: Workout for Gym-Home – provides workouts and routines and effective plans for power workouts, interval, crossfit and home. (Apple download)

Swimmer

Additional

  1. Ultimate Stopwatch – enables the use of multiple stopwatches in one place. (Apple download)
  2. Educreations – interactive whiteboard and screencasting tool – easy to annotate and narrate and save/record instructive videos.  A very versatile app and it’s free! (Apple download) (not available on Android)
  3. Visual Anatomy Lite – Interactive anatomy referencing app with images of every aspect of anatomy.  Features quizzes, highlighting tools and more. (Apple download) (Android download) (Windows)

The above apps are only a small selection that could enhance training & development as well as management.  What do you use, what’s your approach?

Mobile devices have often worked well with a flipped learning class and can provide an extensive range of options in terms of analysing performance and tracking health.

Flipped learning and its definition are described quite well by the Flipped Learning Network as:

Flipped Learning is a pedagogical approach in which direct instruction moves from the group learning space to the individual  learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter.